If you look in your Squeaklets folder, you will see a single file version of your project. This is really a zip archive containing the various parts.
This is SOOO cool! I just tried it (Mike had mentioned something about this earlier, but I didn't grok i then): I renamed by blah.pr file to blah.zip, then unzipped it. There were all the other files!
If you want to author content for the Squeakland community you should use a current Squeakland image. Newer Squeak (development) images should be backward-compatible, but not the other way round.
The installers also include a standalone version so you can work both online and offline with the same version.
Please note that if you are creating content that is intended to be viewed using the plugin, you should use the Squeakland, not the development image!
Subject: Code-level Authoring with the Plugin Image
Is there a big, hidden switch somewhere that enables authoring at
other-than-an-etoy level in the Squeakland image?
The simplest path is probably...
- CMD-click in the world to get its halo
- from the red menu, choose desktop menu
- use that to open the preferences window
- use that to turn 'eToyFriendly' off.
To access the world menu use CMD-Shift-W.
You can then turn off the eToyFriendly preference (as already pointed out).
There will also be a fileIn/external preference + a set of changes and source files for those who want to do code level authoring.
I've discovered a great new use for the Squeak plugin: As a way for
students to hand-in work. My computer music class is turning in
their work as plugins (for those who've figured it out so-far). It's
such a fun way to grade -- the work is there, with their
presentation, in my browser.
http://swiki.cc.gatech.edu:8080/compMusic/24
For some of them, there's just something to click to get started.
For others, you have to select the code and Do It. I particularly
recommend Justin's, Graham's (he's a brand new Squeaker that I let in
without the pre-req, and you can see that he's getting into it),
Marc's, Janet's, and Ben's.
You can get to almost every morph and tool from the object tool, which is in the widget(?) flap. Another, but not preferred, way is to invoke the world menu by alt-shift-w and go from there.
Please make sure the children are all using the plugin image to avoid version conflicts! And running it standalone from the shortcut on the desktop (both Windows and Mac) avoids a lot of problems with web browsers.
From the System Menu, choose "flaps". You will get a bunch of check boxes to enable the various kinds of flaps.
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