What I did was first develop a set of tutorials to introduce the novice to
the mechanics of the user interface of Squeak. I had to ask myself, "What
are the most important tools that the novice will need to get started
without being overloaded with too much extraneous information?" Once the
novice has the basic mechanics down (and there are only 3 of them to really
get started), they are able to start delving into Squeak in a very
exploratory and creative mode. After these tutorials were developed and
tested with BJ's class, the students were able to create a variety of
projects.
Next, I wanted to use Squeak to demonstrate some deep mathematical concepts.
It is amazing what you can do with Squeak that cannot be done in some high
sophisticated mathematical programs like Mathematica, Matlab, or Maple. I
developed a set of projects geared toward the student who had already
learned the basic mechanics of the user interface of Squeak. They were very
exploratory and mathematical in nature - based on concepts such as
parametric equations, cycloids, gravity, tangent lines, curvature of a
circle, etc..
I have used these projects with 9th and 10th graders this past school year
and they could easily used with 8th graders or tailored for younger
students. I have been so busy this year working with the students on
Squeak, getting their Squeak lessons on the school server, and documenting
what they have done, that I don't have the links ready yet. But I do have
the projects if anyone would be interested in trying them out. Squeak has
worked wonderfully in this NSF funded project.
From Naala Brewer email
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